Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Apr 25, 2026 5:40 PM | Zainhaider | Game: Mario Kart 7 | Why is the skin color textures yellow? |
| Apr 24, 2026 11:33 PM | NoahgamezOfficialYT | Game: Sega Ages 2500 Series Vol. 4: Space Harrier | CONTROL WAS NEVER YOURS THERE'S SO MANY THINGS TO DO BEFORE YOU CLOSE THE DOORS AND I THANK YOU DEAR FOR PLAYING GAMES THA- |
| Apr 24, 2026 7:45 PM | epicdoob18 | Game: Roblox | prompt_suggestion woah might wanna get that checked out |
| Apr 24, 2026 6:09 PM | LeoGames2016 | Game: Noddy and the Magic Book | prompt_suggestion Yeah and PBS Kids stopped it for some reason... |
| Apr 24, 2026 4:50 PM | ChaosSandwich | Asset: General Textures | aren't these mostly sprites? |
| Apr 24, 2026 4:20 PM | Dunkelschwamm | Asset: Church | I love love love that the stained glass portraits of Quan Chi and Shinnok are so clearly based on their live action depictions in Mortal Kombat Mythologies: Sub-Zero. |
| Apr 24, 2026 6:13 AM | lzitch_iloveminecraft | Asset: Textures | reminds me of Half Life idk why |
| Apr 23, 2026 3:38 PM | OCL | Asset: Obi-Wan Kenobi | prompt_suggestion I see. Would you like to try fixing it for me? I kinda deleted the texture files to make room for other games. |
| Apr 22, 2026 12:18 PM | Beheaded Kamikaza | Asset: Gnaar | The early textures seem to be based on the SS2 easter egg/cutscene Male Gnaar textures, with the ridiculous bloody mouth added. |
| Apr 22, 2026 12:13 PM | Beheaded Kamikaza | Asset: AK47 | Made for TEOR, then re-used for SS3 before being replaced with the assault rifle (mentioned in replace history.txt). HD is most likely based on a pre-alpha of SS3, so it ended up in this game's files. |
| Apr 22, 2026 12:09 PM | Beheaded Kamikaza | Asset: FN SCAR (Sniper) | Placeholder using cancelled TEOR's SCAR model as seen in one of the magazine screenshots. Scope textures are from SS2. |
| Apr 22, 2026 6:15 AM | BillyGaming964 | Asset: Obi-Wan Kenobi | prompt_suggestion The alpha color channel should be used as the red channel, green stays the same and the blue and alpha channels should be all white |
| Apr 21, 2026 11:18 PM | Ale 'Xanniest' | Game: Spy vs. Spy | Is there any way the models of this game could be ripped? |
| Apr 21, 2026 6:06 AM | OCL | Asset: Obi-Wan Kenobi | prompt_suggestion What should they be converted to? |
| Apr 21, 2026 12:28 AM | BillyGaming964 | Asset: Obi-Wan Kenobi | The normal maps aren't converted |
| Apr 19, 2026 8:50 PM | RaposaCadela | Asset: Textures | dude is that Half a Car??? awesome, I've always wanted Half a Car. It's pretty cool being able to see Half a Car in a game this old, way ahead of its time! |
| Apr 19, 2026 4:44 PM | Deleted User | Asset: Alex | Alex's face glue'd in the left the eye texture was too creepy... |
| Apr 19, 2026 2:01 AM | Arandomguyfromscratch | Asset: Luigi | bro kinda looks creppy |
| Apr 17, 2026 7:48 PM | Zainhaider | Asset: Characters | On Mario's, Luigi's, Yoshi's Baby Mario's, Baby Luigi's, Toad's, the koopa's and Wario's body texture has atleast an eye even though they have their own textures for the eyes/face so what could does be used for? When i open them in blender then those eyes/faces on the body texture doesnt show up. And by the way i am not talking about the low poly models's textures. |
| Apr 16, 2026 11:00 PM | overkill465 | Game: Tomodachi Life: Living the Dream | i had these on my PC, you guys are too fast |
| Apr 16, 2026 9:12 PM | spongebob-baseball | Asset: 26.1 Tiny Takeover Update | the baby sheep has to be the worst one |
| Apr 15, 2026 5:38 PM | PGE | Game: A.D COP | So, neat discovery. If you look at the textures taken from Dark Forces, you might notice that there are random brown/orange splotches in places they don't seem to fit (they're especially visible on DW_09 and DU_17 through DU-19). After doing some independent research, I've come to the conclusion that they used a modified palette. For starters, Dark Forces has a main default palette and multiple alternate palettes. Normally, only the last three rows are different between them (barring some inconsistency between the versions of gray, brown, and the fullbright colors). For Dark Forces' default palette (often referred to as "SECBASE" due to that being the first level to use it, or "Imperial" in reference to the majority of the levels that use it being Imperial bases), this is 31 shades of metallic blue and 15 shades of pure blue (accompanying the preexisting 15 shades of metallic blue and eight shades of pure blue to add detail and smooth out shading). However, the entirety of Gromas' palette is tinted red-orange to simulate a dusty Mars-ish environment, alongside the three rows of level-specific colors (in this case, deep orange and pale red). But, if you look at the A.D Cop textures taken specifically from Gromas, you can see that they lack this red haze while also not having any visible coloration errors (which would happen if you loaded Gromas' textures with the default palette). I think EMAGSOFT solution to getting Gromas' textures to show up not tinted red was to take the default palette and simply swap out the last three rows for Gromas's level-specific colors. EMAGSOFT then used this modified palette on the rest of the Dark Forces textures, resulting in coloring errors. |
| Apr 14, 2026 7:03 AM | FridayFunkGaming291 | Game: Roblox | tbh i feel like the faces are fine right now (despite what i said last year) and this acts like a good archive now that every single face was removed and replaced with dynamic heads |
| Apr 14, 2026 3:51 AM | Donowa | Asset: Textures | JULES SUCKS TOM IS KING |
| Apr 13, 2026 4:28 AM | PuffleGuy6_4 | Asset: Cheese | prompt_suggestion “Milke” |
| Apr 12, 2026 3:45 PM | bubbyjack17 | Asset: Clockwork Shadow | um wtf |
| Apr 12, 2026 10:28 AM | BgaOfficial8 | Game: Sonic X-treme (Prototype) | i didnt know there was a texture page for this |
| Apr 11, 2026 11:42 PM | Portcommand | Game: Chicken Gun | prompt_suggestion Me too |
| Apr 11, 2026 11:17 PM | BentleyDaGamer | Asset: Skin Pack 2 | I miss the meat boy skin |
| Apr 10, 2026 3:11 PM | raylessrayman | Asset: Studs | prompt_suggestion i'm pretty sure that was likely intentional, they probably only added normal and other maps to move on from the flat 2d style of surfaces |
| Apr 9, 2026 10:36 AM | GrainOfSalt0 | Game: Roblox | the material images is so huge, it just needs to be a zip file instead or be split apart into different submissions man. |
| Apr 9, 2026 10:33 AM | GrainOfSalt0 | Asset: Materials | This seriously need to be split apart as different submissions or just be a zip collection 😭😭 |
| Apr 8, 2026 5:22 PM | SpyrotheDragon2021 | Asset: Cash Flow | Is that FNAF1 tv-static? |
| Apr 6, 2026 6:47 AM | Romyblox1234 | Asset: Riddler Goons | that face it scares me... |
| Apr 6, 2026 12:56 AM | TheMaxGamer | Asset: Mario | Mario anime blushing |
| Apr 5, 2026 8:34 PM | SpyrotheDragon2021 | Asset: The Mysterious Mr L. | Does this have Whoa Zone textures? :O |
| Apr 5, 2026 7:07 PM | ThePlayerRolo | Asset: Studs | prompt_suggestion heres the thing: If you look inside of the content/texture folders of the 2007-2012 clients you will not find any normal map texture for studs. Only diffuse. |
| Apr 5, 2026 7:06 PM | Goof | Game: Tony Hawk's Pro Skater 2X | Treyarch sure loves to slap their logo everywhere |
| Apr 5, 2026 4:50 PM | PGE | Asset: Cutscene Models | THE GUN IS GOOD. THE PENIS IS EVIL. GO FORTH, AND KILL. |
| Apr 5, 2026 3:07 AM | Striker777771 | Asset: Theodore Peterson (The Neighbor) | uhhhhh april fools bendy trailer |