Half-Life


Game Info arrow_drop_down favorite
Category PC / Computer
Assets 72
Hits 448,608
Comments 9
Tags (13): arrow_right
Alternative Names (7): arrow_right
Half Life, Half-Life: Blue Shift, Half-Life: Opposing Force, HL, HL1, Quiver, 半条命 (Chinese)
arrow_drop_down [1] Playable Characters
arrow_drop_down [11] Playable Characters (Half-Life Deathmatch)
arrow_drop_down [2] Non-Playable Characters
arrow_drop_down [3] Non-Playable Characters (High Definition Pack)
arrow_drop_down [8] Enemies & Bosses
arrow_drop_down [7] Enemies & Bosses (High Definition Pack)
arrow_drop_down [8] Enemies & Bosses (Opposing Force)
arrow_drop_down [2] Weapons
arrow_drop_down [14] Weapons (High Definition Pack)
arrow_drop_down [13] Objects
arrow_drop_down [2] Skyboxes
arrow_drop_down [1] Unused Content

Comments (9)


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For those who might not know this about the multiplayer model textures:
Goldsrc textures are stored as 256 color bitmap images, with indexed color palettes. The color index of each multiplayer model texture kept certain hues organized to a couple rows. These rows would be hue-shiftable from the options menu when choosing your model.
Most modern image manipulation software (that I'm aware of) lacks robust tools for organizing color palettes when indexing colors. Because of the rather esoteric nature of this feature, it's pretty uncommon (and only increasingly so) for custom player models to take advantage of it. imo I always appreciated what it added to personalizing player models.
Edit: While I'm at it, if I remember correctly the game would hue shift on a player model's texture named "DM_Base".
Dunkelschwamm Jan 31, 2025 8:16 PM
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why do the faces look hd?
JoelIzDaBest66 Nov 2, 2023 3:10 PM
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Gonna clarify which textures are from the HD (Gearbox) models and which ones are Standard def (Valve) models in the comment sections
Donowa Jun 24, 2022 5:13 PM
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God this page is in so much disarray. Models from Opposing Force, HD Models in place of SD Models? Christ.
SandvichThief Jun 1, 2022 11:45 PM
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This page could use some serious clarification on the model sources. Most of these seem to be from the HD pack included with Blue Shift in 2001, but a few were sourced from the original, low poly models from 1998.
Donowa Apr 9, 2022 8:26 PM
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Awesome.
biozeminadae1 Mar 6, 2020 9:59 AM history
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I see somebody found GCFScape and Crowbar Decompiler!
TheGmodNugget Nov 2, 2018 2:42 PM history
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A lot is in the works. Hang tight!
Shade Nov 2, 2018 4:03 AM history
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are the ground textures being worked on?
Kennon42 Nov 1, 2018 10:29 PM history