Mario
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Asset Info favorite | |
---|---|
Name | Mario |
Category | Nintendo Switch |
Game | Super Mario Party |
Section | Playable Characters |
Submitted | December 9, 2021 |
Uploaded By | DogToon64 |
Size | 3.57 MB (2054x2958) |
Format | PNG (image/png) |
Hits | 2,676 |
Comments (1)
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What are the pc01_cvt and the pc01_lut textures for? I know the metal, roughness, normal, and cavity mapping but I don't know the cavity exactly. How do I use the pc01_cvt and the pc01_lut mappings on Blender? I use the cavity mapping for the overlay on the "RGBMix" node for the skin, so tell me if I'm wrong. Most importantly, I want to know how to do the pc01_lut texture shading.