Textures (Updated)


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Textures (Updated)
Asset Info favorite
Name Textures (Updated)
Category Nintendo Switch
Game Super Mario 3D All-Stars
Section Super Mario 64
Submitted September 19, 2020
Uploaded By Random Talking Bush
Size 1.40 MB (777x2910)
Format PNG (image/png)
Hits 22,473

Comments (23)


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holy sphere hell
Awesomeman235ify Jun 4, 2025 12:47 AM
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what hapened to the wingcap textures
noobysbasicsofficial Nov 10, 2024 4:16 PM
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@MiguelPescado and MG12: In hindsight, I should've gone with a different arrangement for that in the first place, so I went and did so (now it's open, half-blink, full-blink and surprise instead of surprise, open, half-blink, and full-blink).
Random Talking Bush Administrators May 14, 2024 7:44 AM
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@MG12, that's because the first Peach eyes aren't for the blink animation, they're for the surprised look she gives Mario at the end of the game.
MiguelPescado May 14, 2024 6:49 AM
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Why does mario have 3 blink frames, if peach has 4 and lakitu has 1
MG12 Nov 3, 2023 9:42 AM
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Most of these aren't even AI upscales, but just linear upscales with higher res alpha channels, or certain AI upscaled components over a linear upscale of another texture.
Donowa Dec 27, 2022 9:00 PM
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god these upscales don't look good at all
SandvichThief Sep 18, 2022 4:10 AM
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These are... surprisingly smooth, for being remastered.
CheddarVG Aug 18, 2021 7:02 AM *
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ToonAlexSora007 i know right? they couldn't polish the coin switch texture? come on, Nintendo.
lelanbkeeton May 25, 2021 9:12 PM
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I've seen the blue star box texture in-game, and man, it looks like a PS1 texture, making it look half-updated.
ToonAlexSora007 Dec 30, 2020 2:33 AM
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i love how mario's eyes have so many jpeg artifacts yet the M on his hat is perfect quality
thanks nintendo
Tangytube Nov 17, 2020 11:02 PM
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Bup is too sacred to be ruined.
Murphmario Oct 3, 2020 3:04 PM
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bup is missing
Sonic the Sketchhog Oct 2, 2020 1:27 PM
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Hm... I don't see Toad...
XenoTriggerEevee Sep 29, 2020 2:09 PM
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peach has some nice lips.
lelanbkeeton Sep 21, 2020 2:43 PM
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@ParappaDaRappa: Offzip to decompress, and a QuickBMS script to put RGBA DDS headers on 'em. Didn't take long to extract 'em that way, most of the time went into the organization.

But that being said, there really aren't that many updated textures in the first place. While I could've put them into a ZIP, then that means people would have to download/extract 'em just to have a look at what's updated, whereas having a sheet makes it easy to tell from a glance, and if people wanted to use 'em for their models it wouldn't take long to crop them.
Random Talking Bush Administrators Sep 20, 2020 8:07 PM
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@RTB how hard was it to rip these textures?
it took me a while to figure out how to decompress and import them into gimp
also i think these should be in a zip file incase someone wants to use them in a project so they dont have to crop them
just a suggestion
Stix Sep 20, 2020 5:23 PM
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@Proking235: I sorta threw that in as a joke (most of the things from said "iceberg" are completely outlandish), but yeah considering they are pretty similar in appearance that I thought it actually was. I've edited the sheet to remove that note now.
Random Talking Bush Administrators Sep 20, 2020 6:07 AM *
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Looks like someones been reading too much SM64 Iceberg. Bowser's Bomb pedestals are not Wigglers segments. They are King Bob-ombs hands.
Proking235 Sep 20, 2020 6:04 AM *
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theres actually the key and beta font in the textures for 3das
not upscaled
Stix Sep 20, 2020 2:58 AM
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