Objects
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Asset Info favorite | |
---|---|
Name | Objects |
Category | Nintendo 64 |
Game | Super Mario 64 |
Section | Miscellaneous |
Submitted | A long, long time ago |
Uploaded By | booscaster |
Size | 114.01 KB (241x700) |
Format | PNG (image/png) |
Hits | 57,146 |
Comments (9)
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which one is the shadow texture for npcs and stuff?

@MarioLover12 TALL 1 UP

@Lunar994 They might just multiply the textures with a color in the shader (you can do that in blender e.g.) The colors used by the game are (RGB): yellow coin: 1, 1, 0; blue coin: 0.468, 0.468, 1; red coin: 1, 0, 0

tall 1-up

So what visual effects do they use to color those greyscale textures?

Huh, I forgot there was a palm tree in this game.

The coins use visual effects to make them appear yellow or red, due to the N64's limitations.

@Flusak1235 the spriter the coins are grey because they use more than one colour
(if that makes any sense)
(if that makes any sense)

wow, grey coins