Objects
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| Asset Info favorite | |
|---|---|
| Name | Objects |
| Category | Nintendo 64 |
| Game | Super Mario 64 |
| Section | Miscellaneous |
| Submitted | A long, long time ago |
| Uploaded By | booscaster |
| Size | 114.01 KB (241x700) |
| Format | PNG (image/png) |
| Hits | 58,622 |
Comments (9)
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which one is the shadow texture for npcs and stuff?
@MarioLover12 TALL 1 UP
@Lunar994 They might just multiply the textures with a color in the shader (you can do that in blender e.g.) The colors used by the game are (RGB): yellow coin: 1, 1, 0; blue coin: 0.468, 0.468, 1; red coin: 1, 0, 0

tall 1-up
So what visual effects do they use to color those greyscale textures?
Huh, I forgot there was a palm tree in this game.
The coins use visual effects to make them appear yellow or red, due to the N64's limitations.
@Flusak1235 the spriter the coins are grey because they use more than one colour
(if that makes any sense)
(if that makes any sense)
wow, grey coins